"There's the ability to carry stuff forward as well, in terms of what you can do," General Manager Rod Fergusson said. While it is still unknown if the rewards of each new season - new loot, quests and content to clear - will be worth the effort, the burden of the grind is somewhat lessened in Diablo 4. Hence many Diablo fans are worried about having to go through the grind again for every new season in Diablo 4, nullifying the work they did in previous seasons. To participate in the latest season, players would have to create a new character again. When the new season ends, the 'tag' gets removed, and the seasonal character becomes non-seasonal. In Diablo 3, both seasonal and non-seasonal characters would exist in the same overworld, except that seasonal characters would be 'tagged' under their season and would get to experience the new content of the season they were created in. "And also that similar to Diablo 3, when a new season rolls, your character is not lost - you can continue to play that character on the Eternal Realm."Īlthough information is sparse about this "Eternal Realm", it's likely that it will be no different from the overworld of Diablo 4, and non-seasonal characters can still interact with seasonal ones, grind for non-seasonal gear and do non-seasonal quests. Responding to queries from AsiaOne about whether player investment in characters would be wasted with each iteration of quarterly seasonal updates, Shely replied obliquely: "What I will say is that we've designed the Paragon Board to be something that you're experiencing on your way up to level 100, it does have a cap. In an interview with international media on Wednesday (Dec 7), Diablo 4 game director Joe Shely addressed concerns about the seasonal model of the game. You may not earn as many rewards for playing, but your investment into each character will not be diminished.
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